If the player adheres strictly to the schedule and avoids negative triggers for a set number of in-game years, the script executes the "Parole" ending. This is the path of least resistance but offers the lowest narrative satisfaction, often critiqued by the player base as a "bad ending" due to the loss of agency.
If the player adheres strictly to the schedule and avoids negative triggers for a set number of in-game years, the script executes the "Parole" ending. This is the path of least resistance but offers the lowest narrative satisfaction, often critiqued by the player base as a "bad ending" due to the loss of agency.