Better: Ddnet Client

This isn’t just an aesthetic choice; it is a functional necessity. In a game measured in milliseconds, where a "fail-safe" hook can save a run, input latency is the enemy. The client strips away the bloat to ensure that the gap between your finger pressing the mouse and the hook extending on screen is virtually non-existent. It respects the player’s hardware and, more importantly, respects the player’s skill.