Trap The Cat Unblocked [better] -
<div id="game-container"> <canvas id="gameCanvas"></canvas> </div>
function endGame(playerWins) gameOver = true; statusText.innerText = playerWins ? "You Trapped the Cat! 🎉" : "The Cat Escaped! 😿"; statusText.style.color = playerWins ? "green" : "red"; trap the cat unblocked
: Randomly "block" about 8–12 tiles on the board before starting to ensure the game is winnable but challenging. Game Rules function endGame(playerWins) gameOver = true
if (isOnEdge(current)) foundPath = current.path; break; const hexHeight = Math.sqrt(3) * HEX_SIZE
// Calculate canvas size based on hex dimensions const hexWidth = HEX_SIZE * 2; const hexHeight = Math.sqrt(3) * HEX_SIZE; canvas.width = COLS * hexWidth * 0.75 + hexWidth * 0.25 + 10; canvas.height = ROWS * hexHeight + hexHeight / 2 + 10;
// Check if actually trapped if (!moved) endGame(true); return;