Rimworld Combat Extended Run And Gun [2021] Jun 2026
Combat Extended (CE) completely eliminates vanilla’s abstract hit-chance formulas. Bullets exist as physics-based projectiles with designated velocities, weights, and heights. When a pawn shoots, the bullet tracks along a direct flight path and impacts the physical collision box of the target or intermediate obstacles. The Run and Gun Formula
| Feature | CE Default | CE + R&G | Outcome | |---------|------------|----------|---------| | Ballistics | Simulated projectiles | Same; R&G respects CE projectile physics | ✅ Compatible | | Suppression | Prevents standing still to fire | R&G allows firing while moving, reducing suppression’s effect | ⚠️ Balance shift | | Ammunition | Required per weapon | R&G does not bypass ammo system | ✅ Works | | Accuracy calculation | Based on shooting skill, weapon, cover | R&G adds movement penalty after CE accuracy | ✅ Modifiable | rimworld combat extended run and gun
The raid dropped at the northern ridge. Forty tribals. A chaotic mix of bows, greatbows, and terrifyingly heavy smelting hammers. Under vanilla rules, this would be a turret-and-sandbag turkey shoot. But with installed, their greatbows have the kinetic energy of small rifles, and my pawns are made of wet tissue paper. A single lucky arrow to the neck means bleeding out in twelve seconds. The Run and Gun Formula | Feature |
CE introduces a suppression mechanic where bullets missing a target still generate psychological panic. Suppressed pawns slow down, lose accuracy, and will eventually hunker down, ignoring your explicit orders. Running and gunning allows you to lay down suppressive fields while advancing or retreating, keeping enemy heads down even if your moving shots miss. 2. Dynamic Combat Scenarios RunAndGun [1.5] - Steam Workshop Under vanilla rules, this would be a turret-and-sandbag
Run and Gun adds a "stagger" mechanic. She fires. The shot goes wide, hitting a wall. The recoil combined with her movement speed drops her aim to zero. The grenadier returns fire. A stone glances off her shoulder. The blunt trauma CE calculation triggers: 8 damage, but high stopping power. She stumbles, her movement speed drops by 40%.