auto shader = CompileFromPICA(hash); saveToDisk(hash, shader); cache[hash] = shader; return shader;
This causes noticeable frame drops or "micro-stuttering." 2. Disk Shader Caching: The Permanent Fix shader cache citra
| Emulator | Cache Type | Invalidation Strategy | |----------|------------|------------------------| | Citra | Transferable + pipeline (Vulkan) | GameID + driver version | | Yuzu (Switch) | Pipeline + shader cache | Robust; requires manual reset | | Dolphin (GC/Wii) | Uber shaders + cache | Rarely invalidated | | PCSX2 | No true shader cache | Recompiles per game session | auto shader = CompileFromPICA(hash)