I built the environment in Unreal Engine 5, utilizing nDisplay. I visualised the camera tracking data live, rendering the background parallax that made the 10-foot deep stage look infinite. I created a "Director's View" dashboard that allowed the producer to see exactly what the render engine saw, 1:1.
I build low-fidelity grey-models of venues ([e.g., Sphere, Las Vegas / Accor Arena, Paris]) before the rigging points are even confirmed. I use [Insert Software: e.g., Vectorworks / Depence / L8] to simulate camera angles for broadcast and line-of-sight for the live audience. visualiser portfolio
I worked closely with the client to understand their needs and developed a custom solution using Tableau. The final product was an interactive dashboard that allowed users to explore patient data and identify trends. I built the environment in Unreal Engine 5,
I do not just show the client what the show will look like. I show them what could go wrong . I build low-fidelity grey-models of venues ([e
I created a dynamic wireframe visualiser that ingested the DMX position data from the kinetic motors. The content mapped to the blades relative to their current height, not their resting height. I designed a suite of reactive clips in Notch that stretched and compressed in real-time.
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