A Save State is essentially a binary snapshot of the emulator's memory at a specific cycle. To implement this, you need a (Freeze/Thaw).
was darker. Rule of Rose . An obscure, expensive horror game that never released in the US properly. The combat was broken—janky hitboxes, infinite dog AI, a protagonist who swung a pipe like she was shooing a fly. Normal players gave up. Leo used save states to create checkpoints mid-battle , frame-perfect dodges into attacks he could see coming three reloads ahead. He wasn't playing the game anymore. He was debugging it.
if (mode == Save) WriteBytes(&data, sizeof(T)); else ReadBytes(&data, sizeof(T));
// Optional: Warn if CRC doesn't match current game
namespace SaveState