Rpg Maker Mv Cheat Menu — Plugin

$gameParty.members().forEach(actor => { actor.addState(11); // assume state 11 is Invincible });

const CHEAT_ENABLED = Utils.isOptionValid('debug'); // only in test play // Or use a plugin parameter: /* @param EnableCheatMenu * @type boolean * @default true */ rpg maker mv cheat menu plugin

var CheatMenu = { initialize: function() { this.cheatMenu = []; this.createCheatMenu(); }, createCheatMenu: function() { if (cheats.contains('infiniteGold')) { this.cheatMenu.push({ name: 'Infinite Gold', onSelect: function() { $gameParty.gold = Infinity; } }); } if (cheats.contains('infiniteItems')) { this.cheatMenu.push({ name: 'Infinite Items', onSelect: function() { $gameParty.items = {}; for (var id in $dataItems) { if ($dataItems[id].itypeId === 1) { $gameParty.items[id] = Infinity; } } } }); } if (cheats.contains('levelUp')) { this.cheatMenu.push({ name: 'Level Up', onSelect: function() { $gameActors._data.forEach(function(actor) { actor.levelUp(); }); } }); } if (cheats.contains('skillPoints')) { this.cheatMenu.push({ name: 'Skill Points', onSelect: function() { $gameActors._data.forEach(function(actor) { actor._skills.forEach(function(skill) { skill.sp = Infinity; }); }); } }); } }, show: function() { SceneManager.push(Scene_CheatMenu); } }; $gameParty