Online, in the original 2011 infrastructure? It was a disaster.

But if you are a connoisseur of fighting games, if you believe that the best boxing game ever made was abandoned by its parent, and if you are willing to navigate the dark arts of emulation—the online scene is a hidden gem.

The game required timing for counters. A one-second lag spike meant your perfectly loaded haymaker turned into a whiffed arm punch, leading to a flash knockout by your opponent. The original servers were peer-to-peer (P2P) nightmares. Players mastered the "lag switch"—a cheap Ethernet cable trick that froze the game to their advantage.