In a reactive structure, you are destined to oscillate. You diet, lose weight, feel safe, gain weight back. You start a project, get distracted, quit.
npcHandler:setMessage(MESSAGE_GREET, "Welcome, |PLAYERNAME|. Do you wish to sacrifice to summon the Spider Queen Arania?") npcHandler:setMessage(MESSAGE_SENDTRADE, "You need a Spider Queen's Idol to summon her.") arania tfs