Statebags Fivem [updated] Guide

You can set data on both the server and client sides.

Data stored in a State Bag is unique to that entity. You don't have to worry about Player A's fuel level overwriting Player B's fuel level in a global table. The data lives on the entity itself. statebags fivem

If you are still using TriggerClientEvent to update a simple variable like "IsHandcuffed" or "VehicleFuel," it is highly recommended to migrate to State Bags. You can set data on both the server and client sides

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