Fue creada por el Khronos Group en 2015 con el objetivo de ofrecer un control más directo sobre el hardware de la tarjeta gráfica (GPU), lo que reduce el consumo de procesador (CPU) y mejora el rendimiento general en juegos modernos. ¿Por qué está en mi computadora?

Vulkan is designed to offer a more efficient and flexible alternative to traditional graphics APIs, such as OpenGL and DirectX. It provides a low-level, verbose API that allows developers to have fine-grained control over the GPU, enabling them to create high-performance, visually stunning graphics. Vulkan is based on the same principles as OpenGL, but with a more modern and streamlined architecture.

Vulkan Runtime and Loader Security on Windows OS - The Khronos Group

Some of the key features of Vulkan include: