Double Elimination Bracket Maker |link| -
.bracket-section display: flex; flex-direction: column; min-width: max-content;
else if (wbRoundIndex === 1) // 4 matches -> LB R2 (4 matches) -> Wait, LB R2 usually has 4 matches. targetMatch = lb[1][matchIndex]; double elimination bracket maker
// Seed initial round if (r === 0) match.team1 = teams[m * 2]; match.team2 = teams[m * 2 + 1]; // Actually, WB M0 & M1 feed into LB M0
button padding: 10px 20px; border: none; border-radius: 5px; cursor: pointer; font-weight: 600; transition: all 0.2s; margin: 5px; Loser of M0 plays Loser of M1
else if (n === 8) if (wbRoundIndex === 0) // WB R1 (4 matches) -> LB R1 (2 matches) // M0, M1 -> LB R1 M0? Or M0->M0, M1->M1? // Actually, WB M0 & M1 feed into LB M0? No. // WB M0 winner plays M1 winner. Loser of M0 plays Loser of M1? No. // Usually: WB M1 loser -> LB M0. WB M2 loser -> LB M1. // Wait, standard 8man bracket: // WB R1 M(0-3). // LBR1 M0 gets loser of WB M2? // Common format: // LBR1 M0: Loser of WB M2 vs Loser of WB M3 // LBR1 M1: Loser of WB M0 vs Loser of WB M1 // Let's just map linearly with simple logic for this builder: // WB M0, M1 drop to LB R1. if (matchIndex < 2) targetMatch = lb[0][0]; else targetMatch = lb[0][1];
let html = "<h3>Winners Bracket</h3><div class='round'>"; let round = 1; let matches = n/2; while(matches >= 1) html += `<div><strong>Round $round</strong><br>`; for(let i=0; i<matches; i++) html += `<div class='match'>Match W$round_$i+1: _______ vs _______</div>`;