: You can add standard After Effects light sources (point lights, spotlights) to a scene, and Normality will use the normal pass data to calculate how that light should realistically hit the surface.

Traditionally, lighting a 3D object requires a render engine (e.g., Cinema 4D, Blender, Maya). If a client requests a lighting change, the artist must return to the 3D software, adjust the lights, and re-render the footage—a time-consuming process.

The Normality plugin represents a significant optimization tool for 3D integration workflows. By decoupling lighting decisions from the 3D render pipeline, it empowers compositors and motion designers with creative control and reduces iteration times.

TRANSFORMATION SUGGESTION: → Box–Cox (λ=0.22) recommended Post‑transformation Shapiro–Wilk: W=0.99, p=0.31 → NORMAL