Below is a technical write-up for the function.
A taxi ran a red light, swerved perfectly around a hydrant, and parked itself in a handicap spot — but the driver’s hands were off the wheel, palms up, as if surrendering to a voice only he could hear.
The simulation didn't pause. It settled .
setPedControlState bypasses the hardware input layer. It allows a script to inject a synthetic input signal directly into the ped's controller logic. This is the primary method for scripting NPC (Non-Player Character) behaviors or creating cutscenes where the player loses control of their character.
setpedcontrolstate
"setpedcontrolstate… who?"