Unblocked 911 - 3d Tuning

</style> </head> <body> <div id="info">🚗 3D Tuning Studio | Drag to rotate | Scroll to zoom</div> <div id="controls"> <div class="control-group"> <span>🎨 Paint:</span> <input type="color" id="bodyColor" value="#cc3333"> </div> <div class="control-group"> <span>🛞 Wheel Type:</span> <select id="wheelType"> <option value="0">Stock</option> <option value="1">Racing</option> <option value="2">Classic</option> </select> </div> <div class="control-group"> <span>⚙️ Stance:</span> <select id="stance"> <option value="0">Stock height</option> <option value="1">Lowered</option> <option value="2">Slammed</option> </select> </div> <div class="control-group"> <span>💨 Rim Color:</span> <input type="color" id="rimColor" value="#c0c0c0"> </div> </div> <!-- Using Three.js from CDN that is commonly unblocked, but you can host locally if needed --> <script type="importmap">

// Side windows const sideWindowGeometry = new THREE.BoxGeometry(0.9, 0.3, 0.02); const sideWindowLeft = new THREE.Mesh(sideWindowGeometry, windshieldMaterial); sideWindowLeft.position.set(-0.2, 1.25, 0.78); bodyGroup.add(sideWindowLeft); const sideWindowRight = new THREE.Mesh(sideWindowGeometry, windshieldMaterial); sideWindowRight.position.set(-0.2, 1.25, -0.78); bodyGroup.add(sideWindowRight);

.logo font-size: 1.1rem;

const tireGeo = new THREE.TorusGeometry(0.32, 0.07, 16, 40); const tire = new THREE.Mesh(tireGeo, tireMat); tire.rotation.x = Math.PI / 2; group.add(tire);

let rimGeo; if (type === 1) // Racing: multi-spoke style rimGeo = new THREE.CylinderGeometry(0.28, 0.28, 0.2, 8); else if (type === 2) // Classic: disc style rimGeo = new THREE.CylinderGeometry(0.3, 0.3, 0.15, 6); else // Stock rimGeo = new THREE.CylinderGeometry(0.27, 0.27, 0.18, 12); 3d tuning unblocked 911

<div class="section"> <button class="reset-btn" id="reset-btn">Reset to Stock</button> </div> </div> </div>

.option-desc font-size: 0.75rem; color: var(--muted); input type="color" id="bodyColor" value="#cc3333"&gt

// Create stylized car body function createCarBody() const bodyGroup = new THREE.Group();