Drive Cars Down A Hill Script -

-- Apply smoothly (teleporting slightly up to avoid ground clipping) carRoot.CFrame = targetCFrame carRoot.AssemblyLinearVelocity = Vector3.new(0,0,0) -- Stop movement on flip end end end end)

The Off-Roader arrives first, dusty and dented. The Sedan follows, Sarah exhaling a breath she didn't know she was holding. Finally, the Semi-Truck slams to a halt, the air brakes hissing like a tired dragon.

def draw(self, screen): # Rotate car shape points = self.shape.get_vertices() rotated = [p.rotated(self.body.angle) + self.body.position for p in points] pygame.draw.polygon(screen, self.color, [tuple(p) for p in rotated])

Sarah engages "Hill Descent Control." SARAH Let the computer do the heavy lifting.

-- Apply smoothly (teleporting slightly up to avoid ground clipping) carRoot.CFrame = targetCFrame carRoot.AssemblyLinearVelocity = Vector3.new(0,0,0) -- Stop movement on flip end end end end)

The Off-Roader arrives first, dusty and dented. The Sedan follows, Sarah exhaling a breath she didn't know she was holding. Finally, the Semi-Truck slams to a halt, the air brakes hissing like a tired dragon.

def draw(self, screen): # Rotate car shape points = self.shape.get_vertices() rotated = [p.rotated(self.body.angle) + self.body.position for p in points] pygame.draw.polygon(screen, self.color, [tuple(p) for p in rotated])

Sarah engages "Hill Descent Control." SARAH Let the computer do the heavy lifting.