Opengl 4.3 [better] -

// Compile shader, create program (omitted for brevity) glUseProgram(computeProgram);

Creates a shader object of the specified type. opengl 4.3

| Feature | OpenGL 4.3 | DirectX 11.2 | CUDA / OpenCL | |---------|-------------|--------------|----------------| | Compute Shaders | Yes (built-in) | Yes (DirectCompute) | Yes (separate API) | | Cross-platform | Windows, Linux, macOS (limited) | Windows only | Yes (CUDA/OpenCL) | | Graphics + Compute Integration | Single context | Single context | Complex sharing | | Mandatory Texture Compression | ETC2/EAC | BC (S3TC) | N/A | // Compile shader, create program (omitted for brevity)

// Ensure compute writes are visible glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); // Compile shader