$$eDPI = \textMouse DPI \times \textIn-Game Sensitivity$$
You generally need to double your sensitivity from standard FPS games to match the speed in Bedrock.
function convertSensitivity(oldSensitivity, oldDevice, newDevice) // Sensitivity conversion rates for different devices const conversionRates = 'Xbox': 1.0, 'PlayStation': 1.0, 'Nintendo Switch': 1.0, 'PC (Mouse)': 0.5, 'Mobile': 0.1 ;
The differences between game engines mean that a "50" sensitivity slider setting in one game will feel vastly different in another. The Formula: cm/360 and eDPI
Bedrock has a much lower sensitivity multiplier than Source or Unreal engines.
The table below provides cross-game conversion estimates for a hardware standard of paired with a standard 70 Field of View (FOV) : Question about converting sensitivity from bedrock to Java