// EnergyConfig.java public class EnergyConfig private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create(); public int maxEnergy = 1000; public int genWalk = 2; public int genSprint = 5; public int costSprint = 3; public int costJump = 10; public int costAttack = 15; public int costBreak = 8; public static EnergyConfig load() File file = new File("config/energyclient.json"); if (file.exists()) try (Reader reader = new FileReader(file)) return GSON.fromJson(reader, EnergyConfig.class); catch (IOException e) e.printStackTrace();
public EnergyComponent(PlayerEntity player) this.player = player; energy client minecraft
@Override public void serverTick()
Every cable and energy bus has a limit. Advanced clients allow players to see exactly where bottlenecks occur, preventing the dreaded "empty battery" syndrome during intensive tasks like ore doubling or dimension building. Energy Management for Server Admins // EnergyConfig