Unicycle Hero Github Jun 2026
// ----- UNICYCLE CHARACTER (dynamic angle)----- const centerX = canvas.width/2; const wheelY = JUDGE_Y - 8; const wheelRadius = 28; // apply lean rotation ctx.save(); ctx.translate(centerX, wheelY); ctx.rotate(unicycleAngle); // wheel ctx.beginPath(); ctx.arc(0, 0, wheelRadius, 0, Math.PI*2); ctx.fillStyle = "#2e2c2a"; ctx.fill(); ctx.strokeStyle = "#c0c0c0"; ctx.lineWidth = 3; ctx.stroke(); ctx.fillStyle = "#bc9a6c"; ctx.beginPath(); ctx.rect(-6, -wheelRadius-6, 12, 36); ctx.fill(); ctx.fillStyle = "#d49c3f"; ctx.beginPath(); ctx.ellipse(0, -wheelRadius-18, 12, 18, 0, 0, Math.PI*2); ctx.fill(); // rider ctx.fillStyle = "#3c6e71"; ctx.beginPath(); ctx.arc(0, -wheelRadius-34, 14, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "#f4d58c"; ctx.beginPath(); ctx.arc(-3, -wheelRadius-38, 4, 0, Math.PI*2); ctx.fill(); ctx.restore();
// Auto-balance logic (The "Secret Sauce" usually hidden on GitHub) // This creates the feeling of the rider trying to stay upright float angle = bodyRB.rotation; bodyRB.AddTorque(-angle * balanceTorque * Time.deltaTime); unicycle hero github
Based on the name and typical GitHub project structures, here are some possible features and goals of Unicone Hero: const wheelY = JUDGE_Y - 8
public Rigidbody2D bodyRB; public Rigidbody2D wheelRB; public float speed = 500f; public float balanceTorque = 100f; const wheelRadius = 28