Autodesk Stingray Engine
Focus on "Talk" and "Greet" interactions. These typically provide +1 or +2 Favor/Affection without costing gold.
Stray Incubus Guide is a scrappy, ambitious, and surprisingly tender experience. It tries to do three things at once—creature feature, relationship simulator, and trauma narrative—and stumbles occasionally under the weight. But when it works, it works . The final scene of the “Humanity” ending, where Zephyr writes his own entry in the Guide (“Day 1: I am not a stray anymore.”), landed like a gut punch. stray incubus guide
The game operates on a :