Warlock Orb Code Arcade Wizard Repack

// Background stars function initBackgroundStars() backgroundStars = []; const count = Math.floor((canvas.width * canvas.height) / 8000); for (let i = 0; i < count; i++) backgroundStars.push( x: Math.random() * canvas.width, y: Math.random() * canvas.height, size: Math.random() * 2 + 0.5, brightness: Math.random() * 0.5 + 0.2, pulse: Math.random() * Math.PI * 2 );

ctx.beginPath(); const points = 6; for (let i = 0; i < points; i++) const angle = (i / points) * Math.PI * 2; const wobble = Math.sin(this.wobble + i) * 3; const r = this.size + wobble; const px = Math.cos(angle) * r; const py = Math.sin(angle) * r; if (i === 0) ctx.moveTo(px, py); else ctx.lineTo(px, py); warlock orb code arcade wizard

if (dist < 20) this.life = 0; score += 10 * combo; comboTimer = 100; combo = Math.min(combo + 1, 10); updateUI(); spawnParticles(this.x, this.y, COLORS.accent, 5); for (let i = 0

.subtitle-text font-size: clamp(0.875rem, 2vw, 1.125rem); color: var(--muted); letter-spacing: 0.3em; text-transform: uppercase; margin-bottom: 3rem; i++) backgroundStars.push( x: Math.random() * canvas.width