1-2 Ultrakill

To use the "piece" properly, you generally do not use it alone. It is a setup tool.

To achieve a , you must complete the level without dying or restarting from a checkpoint while meeting these criteria: ULTRAKILL P RANK REQUIREMENTS - Steam Community

Hidden behind a breakable wall under the stairs in the Blue Skull pickup arena. 1-2 ultrakill

Tucked into a hole in the right wall above the stone structure in the Red Skull room.

is the second level of the Limbo layer in ULTRAKILL , serving as a chaotic introduction to fire-based hazards and aggressive new enemy types. While the level begins with the serene, artificial beauty of Limbo's "simulated outdoors," it quickly descends into a hellscape of flames and tight corridors once the machine invasion's effects take hold. Level Overview and Key Encounters To use the "piece" properly, you generally do

And then, the arena. The circular platform suspended over an endless inferno. You place the skull. The ground shakes. And a red-and-silver machine lands with a screech of hydraulics, holding a shotgun that matches your own.

The level opens deceptively. You’re still in the ruins of Limbo, the sky a hellish, bleeding orange. But unlike the claustrophobic corridors of 1-1, this map breathes. It’s wide. It’s open. And at the far end of a crumbling stone bridge, flanked by waterfalls of molten rock, waits the first real wall: . Tucked into a hole in the right wall

In the lava room near the end, look for a breakable wall on the side of the stairs.