Silhouetteshop Better -

Once the geometry is finalized, SilhouetteShop projects the original color images back onto the voxel mesh. It employs a weighted blending algorithm to handle texture seams: $$ C(p) = \frac\sum w_i(p) \cdot I_i(p)\sum w_i(p) $$ Where $w_i(p)$ is a weighting function based on the angle between the surface normal and the camera direction, prioritizing views where the surface is facing the camera.