Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Visually, SSIS-324 adheres to the high production standards synonymous with the S1 No. 1 Style label. The cinematography is characterized by high-key lighting and a warm color palette, designed to flatter the skin tones of the performer and create an inviting atmosphere.
: Sometimes, isolating the problem to a specific component or task within the package can help resolve the issue. ssis-324
Crucially, the camera work in SSIS-324 is dynamic yet unobtrusive. The directors utilize extended takes and medium shots that prioritize the connection between the performer and the environment, rather than relying solely on extreme close-ups. This "wider" visual language supports the film’s narrative ambition, allowing the audience to appreciate the choreography and the physical toll of the continuous timeline. The set design—moving from domestic interiors to more stylized settings—serves as a visual anchor for the progression of the day. Visually, SSIS-324 adheres to the high production standards
This stylistic choice focuses on long, continuous takes without the typical fast-cutting editing found in many mainstream productions. : Sometimes, isolating the problem to a specific
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling