Before a single vertex is moved, you need a plan. This section covers setting up reference images (PureRef) and navigating the Blender interface. You will learn how to block out the basic proportions of your asset to ensure the silhouette reads clearly before adding detail.
Finally, the home stretch: You export your textures—Albedo, Roughness, Metallic, Normal—and bring everything back into a render engine or a Game Engine like Unity or Unreal. You hit "Play," and the object sits there, basking in the light, looking indistinguishable from reality. You have successfully created a . Before a single vertex is moved, you need a plan
The Complete Pipeline: Blender and Substance Painter for Game Asset Creation Before a single vertex is moved
This is structured in two parts: