public class BouncingBall extends MIDlet private Display display; private Canvas canvas;
For the uninitiated, 240x320 pixels (often called QVGA) was the standard for the "premium" mobile experience in the mid-2000s. If you owned a Nokia N73, a Sony Ericsson K800i, or a BlackBerry, this was your playground. 240 320 java game
+-----------------------------------+ | Standard J2ME Layout | | | | [ 240x320 QVGA Screen ] | | - 16-bit color depth | | - Strict 1MB to 2MB JAR limit | | - Hardware sprite rendering | | | | [ Physical Keypad Input ] | | - D-Pad / Joysticks | | - Keys 2, 4, 6, 8 (Directions) | | - Key 5 (Action/Fire) | +-----------------------------------+ private Canvas canvas