// Load the image from disk using WIC DirectX::TexMetadata metadata; DirectX::ScratchImage scratchImage; HRESULT hr = DirectX::LoadFromWICFile( filename, DirectX::WIC_FLAGS_NONE, &metadata, scratchImage );
Note. The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store a... Microsoft Learn example_texture.cpp - WaleedYaser/dx11-scratch - GitHub #pragma comment(lib, "user32.lib") #pragma comment(lib, "D3D11.lib") #pragma comment(lib, "d3dcompiler.lib") #define WIN32_LEAN_AN... GitHub DirectX11 How to CreateTexture2D from unsigned char * data Mar 5, 2015 — nd3d11 texture create from file
// Map the image data to the texture var data = texture.Map(0, 0, MapMode.WriteDiscard, MapFlags.None); using (var stream = new MemoryStream()) // Load the image from disk using WIC
There are several areas where this code could be improved. For example, error handling could be added to ensure that the image file is loaded correctly and that the texture is created successfully. Additionally, the code could be optimized for performance by using more efficient data transfer methods or by leveraging DirectX 11's built-in texture loading APIs. GitHub DirectX11 How to CreateTexture2D from unsigned char