Increased exclusively by triggering story events, often found under the "Talk" option at a character's door or in specific hotel locations.
Time is the only non-renewable resource. Wasting a period on a low-yield action delays all progression.
The game is unapologetically a harem fantasy. The protagonist is highly capable and generally likable, avoiding the "helpless loser" trope common in other visual novels. The game allows for a mix of wholesome romance and more fetish-centric content, catering to a wide variety of preferences.