Starsector Code !!hot!! -
He pressed .
"It’s not noise," Kaelen said, his eyes narrowing. "Look at the packet headers. It’s not standard Hegemony encryption. It’s not even Tri-Tachyon proprietary. It’s... older." starsector code
To add a new ship system, you would create a Java class that implements the ShipSystemScript interface, defining what happens when the system is activated, deactivated, or active. 4. Creating Your First Mod He pressed
The console hummed with the low, vibrating thrum of the ship’s reactor—a sound that was felt in the teeth more than heard by the ears. It was the heartbeat of the Peregrine , a battered Hammerhead-class cruiser that had seen better decades, let alone better days. It’s not standard Hegemony encryption
A new blip appeared on the tactical overlay. Kaelen didn't need Rell to tell him what it was. He could feel the distortion in the gravity well.
The easiest way to start with Starsector code is by modifying existing files to rebalance the game to your liking. Example: Modifying Weapon Damage Navigate to starsector-core/data/weapons . Open a weapon file (e.g., heavy_ac.wpn ) with a text editor. Locate the "damage" field. Change the value to your liking. Save the file and restart the game. Example: Increasing Cargo Space Navigate to starsector-core/data/hulls . Find a ship file (e.g., crig.ship ). Modify the "cargoUnits" value.