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Stage Mugen Jun 2026

Stage Mugen Jun 2026

If you are using the modern Ikemen GO engine, stages have additional proper features not found in standard MUGEN:

Stage Mugen is a core pillar of MUGEN's appeal. It allows creators to: stage mugen

Here is a comprehensive list of proper stage features, categorized by function. If you are using the modern Ikemen GO

While MUGEN supports music, it is often handled via the select.def file, but stages can define defaults. These features define the physical "walls" and "floor"

These features define the physical "walls" and "floor" of the stage.

| Component | Description | |-----------|-------------| | | Split into multiple layers (e.g., far back, mid, front). Each layer can have its own animation and movement speed (parallax). | | Delta | Controls how fast a layer moves relative to the camera. Low delta = far background (slow), high delta = foreground (fast). | | Bound / Screenleft / Screenright | Sets the stage width and how far characters can move horizontally before hitting the edge. | | Floor / Zoffset | Determines where characters stand (vertical alignment). Essential for character-foot placement. | | Shadow | Controls shadow intensity, color, and whether shadows are drawn. | | Music | Supports common formats like MP3, OGG, WAV. Looping can be defined via loopstart/loopend parameters. | | Animations | Individual BG elements can have frame-by-frame animations (e.g., blinking lights, moving clouds). | | Code (optional) | Advanced stages use MUGEN’s CNS scripting for dynamic effects: time-of-day changes, reacting to health, super moves, etc. |