Eira turned her attention to the School of Arcana, where she discovered the secrets of magic. She learned spells that could heal her troops, weaken her enemies, and even summon elemental forces to do her bidding. But the path of magic came with its own set of challenges. Eira had to balance her magical prowess with her physical and leadership abilities.
| Slot | Skill | Effect | |------|-------|--------| | 1 | | 20 dmg, gain +5 Spin. | | 2 | Tock | Enemy’s next turn delayed by 50% (acts last). | | 3 | Replay | Copy last basic skill used by ally (costs 0 Spin). | | 4 | Time Loop (adv) | Mark enemy – after 2 turns, they take double damage taken during loop. Costs 25 Spin. | | 5 | Haste (adv) | Give ally +1 action this turn, costs 30 Spin. | | 6 | Paradox (ulti) | Reset all cooldowns for allies, set all enemies’ Spin to 0. | skillwheel heroes 5
(Earth Healer)