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you keep catching me kat marie you keep catching me kat marie MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
you keep catching me kat marie

You Keep Catching Me Kat Marie Work -

In the landscape of contemporary singer-songwriter confessionals, few tracks articulate the painful paradox of self-sabotage in love as precisely as Kat Marie’s “You Keep Catching Me.” At first listen, the song appears to be a standard pop ballad about a persistent lover. However, a deeper lyrical and structural analysis reveals a sophisticated psychological portrait of a narrator who is not merely being pursued, but is actively, repeatedly fleeing —only to feel relief upon being apprehended. This paper argues that “You Keep Catching Me” subverts the traditional cat-and-mouse romance trope by positioning the narrator as the primary agent of her own instability, using the titular “catching” as a metaphor for forced emotional accountability.

Traditional love songs often frame the pursuer as the aggressor and the pursued as the reluctant prize. Kat Marie inverts this. The lyric, “I change my number like I change my mind / Leave the curtains drawn, leave the lights behind,” establishes a pattern of deliberate withdrawal. The narrator does not passively escape; she actively erases herself. you keep catching me kat marie

“You Keep Catching Me” is not a love song about a persistent man; it is a confession about a fractured woman who uses flight as a love language. Kat Marie masterfully dismantles the romanticized “chase” by revealing that the chase is a trauma response. The song’s enduring power lies in its refusal to offer a cure. There is no triumphant final chorus where she stops running. Instead, the song validates the exhausting reality of emotional recidivism: we repeat our patterns because being caught, even temporarily, feels like proof that we are worth chasing. In that raw, unresolved loop, Kat Marie captures something truer than romance—the strange, painful comfort of being seen despite ourselves. Traditional love songs often frame the pursuer as

This sound is typically used for romantic glimpses or "secret crush" reveals . It fits the "Golden Hour" or "Soft Life" aesthetic. The narrator does not passively escape; she actively

you keep catching me kat marieCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
you keep catching me kat marie 
Does this generate the bunch of QC code necessary to map frames? :D 
you keep catching me kat marieNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
you keep catching me kat marieExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
you keep catching me kat marieWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
you keep catching me kat marie#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
you keep catching me kat marieActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
you keep catching me kat marieNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
you keep catching me kat marie 
Flags, fire, chains, breaking doors, breaking walls, etc. 
you keep catching me kat marie
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