If you want to place a logo on top of a texture, you can add an image layer, select your logo PNG, and set the blending to use the graphic's alpha channel.
. It essentially acts as a management layer for your textures, allowing you to stack images, vertex attributes, and generated textures into layers and masks within a single node group. Key Features That Change the Game Non-Destructive Layers: Just like in Photoshop or Substance, you can stack colors, grunge, and decals. Advanced Masking: Use "Fake Lighting," curvature, or AO masks to automatically highlight edges or add shadows to your models. Integrated Workflow: All your layers are contained inside a single Ucupaint Node in the Shader Editor, which can be connected to any standard Blender material. Baking Made Easy: Once you’re finished, you can bake your final channels (Color, Metallic, Roughness) into single images for export to game engines like Unity, Unreal, or Godot. How to Get Started Installation: In Blender (version 4.2 or newer), go to ucupaint
Features classic blend modes like Multiply, Overlay, and Add. If you want to place a logo on
What you are targeting (PBR realism or hand-painted stylized?) Which version of Blender you are currently running If you plan to export your assets to a game engine Key Features That Change the Game Non-Destructive Layers:
Name your layer (e.g., "Dirt_Layer") and choose a resolution (such as 2048x2048).